# 一起来用 Python 做个是男人就坚持100秒游戏

1. 设置屏幕大小和标题
2. 小球绘制、移动
3. 大球绘制、鼠标控制大球
4. 大球碰撞到小球后游戏结束

### 设置屏幕大小和标题

 `1234567891011` ``````import pygame W = 600 H = 500 # 初始化pygame模块 pygame.init() # 设置窗口大小 screen = pygame.display.set_mode((W,H)) # 设置窗口标题 pygame.display.set_caption('是男人就坚持100秒') ``````

### 绘制小球、移动

 `1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374` ``````class Ball: x = None # x坐标 y = None # y坐标 speed_x = None # x方向移动的速度 speed_y = None # y方向移动的速度 radius = None # 小半径 color = None # 颜色 def __init__(self, x, y, speed_x, speed_y, radius, color): """ 初始化 :param x: X坐标 :param y: Y坐标 :param speed_x: X轴方向速度 :param speed_y: Y轴方向速度 :param radius: 半径 :param color: 颜色 """ self.x = x self.y = y self.speed_x = speed_x self.speed_y = speed_y self.radius = radius self.color = color def draw(self, screen): """ 绘制小球 :param screen: 窗口 :return: """ pygame.draw.circle(screen, self.color, [self.x, self.y], self.radius) def move(self, screen): """ 小球移动 :param screen: 窗口 :return: """ self.x += self.speed_x self.y += self.speed_y # 左右边界 if self.x > W - self.radius or self.x < self.radius: self.speed_x = -self.speed_y # 上下边界 if self.y > H - self.radius or self.y < self.radius: self.vy = -self.vy # 移动频率 time.sleep(0.001) self.draw(screen) balls = [] def create_ball(screen): """ 创建小球 :param screen: :return: """ x = random.randint(0, W) y = random.randint(0, H) speed_x = random.randint(-5, 5) speed_y = random.randint(-5, 5) r = 3 color = 'white' b = Ball(x, y, speed_x, speed_y, r, color) balls.append(b) b.draw(screen) ``````

### 大球的绘制和鼠标控制大球

 `12345678910111213141516171819202122232425262728293031` ``````class Player: radius = None color = None x = 1000 y = 1000 def __init__(self, radius, color): """ 初始化 :param radius: 半径 :param color: 颜色 """ self.radius = radius self.color = color def move(self, screen): """ 大球移动 :return: """ # 鼠标检测 if pygame.mouse.get_focused(): # 获取光标位置, x, y = pygame.mouse.get_pos() mouse = pygame.mouse.get_pressed() pygame.draw.circle(screen, self.color, [x, y], self.radius) self.x = x self.y = y ``````

### 大球碰撞到小球后游戏结束

 `123456` ``````# 小球每次移动后计算碰撞结果 for ball in balls: ball.move(screen) if abs(p.x - ball.x) < 13 and abs(p.y - ball.y) < 13: is_loop = False #结束程序循环标志 break ``````

 `1234567891011121314151617181920` ``````def show_text(screen, text, pos, color, font_bold=False, font_size=18, font_italic=False): """ 显示文字 :param screen: 窗口 :param text: 文字 :param pos: 坐标 :param color: 颜色 :param font_bold: 是否粗体 :param font_size: 大小 :param font_italic: 是否斜体 :return: """ cur_font = pygame.font.SysFont('Courier', font_size) cur_font.set_bold(font_bold) cur_font.set_italic(font_italic) text_fmt = cur_font.render(text, 1, color) screen.blit(text_fmt, pos) show_text(screen, "Game over!", (120, 180), "green", True, 60) show_text(screen, text_time, (220, 270), "green", True, 30) ``````